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Setools cod bo
Setools cod bo












setools cod bo

sabl & WW2 soundsĬollie - for the IW7 and WW2 conversion rigs, an awesome maya shelf, & Riley Sound Template 115 Cal - for originally game sharing IW, MW:R & BO2ĭTZxPorter - Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, BassDrop for BO1 sounds, and Wraith Archon to rip raw models & export. Thomas Cat - MW to BO3 rig, IK/anim layer help, showing ambient room setup Jari - showing how to use mix map materialsīlak - showing how to use mix map materials, Riley Sound Template, and other help along the way. Scobalula - for Rottwieler Fury, CoD Image Util, Game Image Util, Ambient Room Tutorial, Nevis, Greyhound, Camo Chairs & CoD Maya Tools, and Riley Sound Template Remark, Mr.Pixel101, WeptReach, & Crypto - for helping level up CW guns and extracting CW assets out of Warzone TheSkyeLord - for porting this stuff to BO3Īzsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials

setools cod bo

gsc line would look like this: level.pack_a_punch_camo_index = 136. Most custom camos will be put in the Camo Type 136 entry, so the. Once this is in place, set num to number that is listed in Camo Type (again, reference this for the number you'll need to use). gsc file (located BO3\usermaps\zm_mapName\scripts\zm\mapName.gsc). To have my weapons use this custom camo in-game, you'll use the same string of code from the above Q/A: level.pack_a_punch_camo_index = num. One thing of note is that, since we can't access the camo tables for the stock tools BO3 weapons (like the KN-44, ICR-1, Thundergun etc.) those cannot accept a custom camo. If you want to do this for multiple of my weapons, follow these same steps again. Once you're done, make sure to save your changes. Once you're done, it should look something like this. In the Replace with box, enter the name of your custom PaP camo material. Once you're here, find the drop box that says Camo, and find the entry that says Replace with. Once you've found this, select that weaponcamo asset, and the right side of your screen should look like this. Once the asset tree is expanded, scroll around until you find an asset with custom_base136 in the name (referencing the BO1 Commando again, an example is: t5_camo_commando_custom_base136). Once you've found the GDT, click the grey square to expand the GDT's contents (if they aren't already expanded). So, the CoD BO1 Commando's GDT would be named skye_t5_commando. All of my GDTs start with skye_, followed by the game's engine tag or the prefix on the weapon's weaponfile name (so, iw4 for MW2, s2 for WWII, t5 for Black Ops 1 etc.) then the gun name. Go to the GDT filter box and search for the GDT of the weapon you want to add your custom camo to. A: What you'll have to do is open up APE (Asset Property Editor, the monkey icon in your launcher), and search for the weapon that you want to add your custom camo to.














Setools cod bo